Module GL
module GL: sig .. end
OpenGL functions
OpenGL Specifications
Drawing Functions
type primitive =
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GL_POINTS |
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GL_LINES |
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GL_LINE_LOOP |
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GL_LINE_STRIP |
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GL_TRIANGLES |
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GL_TRIANGLE_STRIP |
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GL_TRIANGLE_FAN |
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GL_QUADS |
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GL_QUAD_STRIP |
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GL_POLYGON |
val glBegin : primitive:primitive -> unit
val glEnd : unit -> unit
val glVertex2 : x:float -> y:float -> unit
val glVertex3 : x:float -> y:float -> z:float -> unit
val glVertex4 : x:float -> y:float -> z:float -> w:float -> unit
val glVertex2v : v:float * float -> unit
val glVertex3v : v:float * float * float -> unit
val glVertex4v : v:float * float * float * float -> unit
val glNormal3 : nx:float -> ny:float -> nz:float -> unit
val glNormal3v : v:float * float * float -> unit
val glIndex : c:float -> unit
val glIndexi : c:int -> unit
val glColor3 : r:float -> g:float -> b:float -> unit
val glColor4 : r:float -> g:float -> b:float -> a:float -> unit
val glColor3v : v:float * float * float -> unit
val glColor4v : v:float * float * float * float -> unit
val glColor3c : r:char -> g:char -> b:char -> unit
val glColor4c : r:char -> g:char -> b:char -> a:char -> unit
not clamped to range [0.0 - 1.0] but ['\000' - '\255']
val glEdgeFlag : flag:bool -> unit
val glRasterPos2 : x:float -> y:float -> unit
val glRasterPos3 : x:float -> y:float -> z:float -> unit
val glRasterPos4 : x:float -> y:float -> z:float -> w:float -> unit
val glRect : x1:float -> y1:float -> x2:float -> y2:float -> unit
val glRecti : x1:int -> y1:int -> x2:int -> y2:int -> unit
val glLineStipple : factor:int -> pattern:int -> unit
Transformations
type matrix_mode =
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GL_MODELVIEW |
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GL_PROJECTION |
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GL_TEXTURE |
val glMatrixMode : mode:matrix_mode -> unit
val glViewport : x:int -> y:int -> width:int -> height:int -> unit
val glOrtho : left:float ->
right:float ->
bottom:float -> top:float -> near_val:float -> far_val:float -> unit
val glFrustum : left:float ->
right:float -> bottom:float -> top:float -> near:float -> far:float -> unit
val glPushMatrix : unit -> unit
val glPopMatrix : unit -> unit
val glLoadIdentity : unit -> unit
val glRotate : angle:float -> x:float -> y:float -> z:float -> unit
val glTranslate : x:float -> y:float -> z:float -> unit
val glScale : x:float -> y:float -> z:float -> unit
val glMultMatrix : mat:float array array -> unit
val glMultMatrixFlat : float array -> unit
as glMultMatrix but with an array of length 16
Lighting
type shade_mode =
val glShadeModel : shade_mode -> unit
module Light: sig .. end
type gl_light =
val glLight : light:gl_light -> pname:Light.light_pname -> unit
type color_control =
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GL_SEPARATE_SPECULAR_COLOR |
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GL_SINGLE_COLOR |
type light_model =
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GL_LIGHT_MODEL_AMBIENT of (float * float * float * float) |
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GL_LIGHT_MODEL_COLOR_CONTROL of color_control |
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GL_LIGHT_MODEL_LOCAL_VIEWER of bool |
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GL_LIGHT_MODEL_TWO_SIDE of bool |
val glLightModel : light_model:light_model -> unit
See glGetLight for associated get.
type face_mode =
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GL_FRONT |
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GL_BACK |
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GL_FRONT_AND_BACK |
module Material: sig .. end
val glMaterial : face:face_mode -> mode:Material.material_mode -> unit
type color_material_mode =
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GL_EMISSION |
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GL_AMBIENT |
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GL_DIFFUSE |
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GL_SPECULAR |
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GL_AMBIENT_AND_DIFFUSE |
val glColorMaterial : face:face_mode -> mode:color_material_mode -> unit
Stenciling
type gl_func =
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GL_NEVER |
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GL_LESS |
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GL_EQUAL |
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GL_LEQUAL |
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GL_GREATER |
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GL_NOTEQUAL |
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GL_GEQUAL |
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GL_ALWAYS |
val glStencilFunc : func:gl_func -> ref:int -> mask:int -> unit
val glStencilFuncn : func:gl_func -> ref:int -> mask:nativeint -> unit
OCaml standard ints have 1 bit missing from nativeint.
val glStencilMask : mask:int -> unit
type stencil_op =
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GL_KEEP |
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GL_ZERO |
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GL_REPLACE |
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GL_INCR |
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GL_INCR_WRAP |
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GL_DECR |
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GL_DECR_WRAP |
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GL_INVERT |
val glStencilOp : sfail:stencil_op -> dpfail:stencil_op -> dppass:stencil_op -> unit
val glClearStencil : s:int -> unit
val glFlush : unit -> unit
val glFinish : unit -> unit
type orientation =
val glFrontFace : orientation:orientation -> unit
val glClearColor : r:float -> g:float -> b:float -> a:float -> unit
val glClearIndex : float -> unit
val glColorMask : r:bool -> g:bool -> b:bool -> a:bool -> unit
Depth Buffer
val glDepthRange : near_val:float -> far_val:float -> unit
val glClearDepth : depth:float -> unit
val glDepthMask : bool -> unit
Accumulation Buffer
val glClearAccum : r:float -> g:float -> b:float -> a:float -> unit
type accum_op =
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GL_ACCUM |
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GL_LOAD |
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GL_ADD |
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GL_MULT |
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GL_RETURN |
val glAccum : op:accum_op -> value:float -> unit
type gl_capability =
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GL_ALPHA_TEST |
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GL_AUTO_NORMAL |
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GL_BLEND |
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GL_CLIP_PLANE0 |
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GL_CLIP_PLANE1 |
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GL_CLIP_PLANE2 |
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GL_CLIP_PLANE3 |
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GL_CLIP_PLANE4 |
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GL_CLIP_PLANE5 |
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GL_COLOR_LOGIC_OP |
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GL_COLOR_MATERIAL |
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GL_COLOR_TABLE |
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GL_CONVOLUTION_1D |
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GL_CONVOLUTION_2D |
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GL_CULL_FACE |
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GL_DEPTH_TEST |
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GL_DITHER |
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GL_FOG |
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GL_HISTOGRAM |
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GL_INDEX_LOGIC_OP |
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GL_LIGHT0 |
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GL_LIGHT1 |
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GL_LIGHT2 |
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GL_LIGHT3 |
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GL_LIGHT4 |
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GL_LIGHT5 |
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GL_LIGHT6 |
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GL_LIGHT7 |
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GL_LIGHTING |
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GL_LINE_SMOOTH |
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GL_LINE_STIPPLE |
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GL_MAP1_COLOR_4 |
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GL_MAP1_INDEX |
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GL_MAP1_NORMAL |
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GL_MAP1_TEXTURE_COORD_1 |
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GL_MAP1_TEXTURE_COORD_2 |
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GL_MAP1_TEXTURE_COORD_3 |
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GL_MAP1_TEXTURE_COORD_4 |
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GL_MAP1_VERTEX_3 |
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GL_MAP1_VERTEX_4 |
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GL_MAP2_COLOR_4 |
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GL_MAP2_INDEX |
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GL_MAP2_NORMAL |
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GL_MAP2_TEXTURE_COORD_1 |
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GL_MAP2_TEXTURE_COORD_2 |
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GL_MAP2_TEXTURE_COORD_3 |
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GL_MAP2_TEXTURE_COORD_4 |
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GL_MAP2_VERTEX_3 |
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GL_MAP2_VERTEX_4 |
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GL_MINMAX |
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GL_MULTISAMPLE |
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GL_NORMALIZE |
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GL_POINT_SMOOTH |
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GL_POINT_SPRITE |
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GL_POLYGON_OFFSET_FILL |
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GL_POLYGON_OFFSET_LINE |
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GL_POLYGON_OFFSET_POINT |
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GL_POLYGON_SMOOTH |
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GL_POLYGON_STIPPLE |
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GL_POST_COLOR_MATRIX_COLOR_TABLE |
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GL_POST_CONVOLUTION_COLOR_TABLE |
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GL_RESCALE_NORMAL |
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GL_SAMPLE_ALPHA_TO_COVERAGE |
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GL_SAMPLE_ALPHA_TO_ONE |
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GL_SAMPLE_COVERAGE |
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GL_SEPARABLE_2D |
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GL_SCISSOR_TEST |
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GL_STENCIL_TEST |
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GL_TEXTURE_1D |
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GL_TEXTURE_2D |
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GL_TEXTURE_3D |
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GL_TEXTURE_CUBE_MAP |
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GL_TEXTURE_GEN_Q |
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GL_TEXTURE_GEN_R |
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GL_TEXTURE_GEN_S |
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GL_TEXTURE_GEN_T |
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GL_VERTEX_PROGRAM_POINT_SIZE |
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GL_VERTEX_PROGRAM_TWO_SIDE |
val glEnable : cap:gl_capability -> unit
val glDisable : cap:gl_capability -> unit
module Enabled: sig .. end
val glIsEnabled : Enabled.enabled_cap -> bool
type polygon_mode =
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GL_POINT |
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GL_LINE |
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GL_FILL |
val glPolygonMode : face:face_mode -> mode:polygon_mode -> unit
type clear_mask =
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GL_COLOR_BUFFER_BIT |
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GL_DEPTH_BUFFER_BIT |
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GL_ACCUM_BUFFER_BIT |
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GL_STENCIL_BUFFER_BIT |
val glClear : mask:clear_mask list -> unit
type gl_error =
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GL_NO_ERROR |
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GL_INVALID_ENUM |
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GL_INVALID_VALUE |
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GL_INVALID_OPERATION |
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GL_STACK_OVERFLOW |
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GL_STACK_UNDERFLOW |
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GL_OUT_OF_MEMORY |
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GL_TABLE_TOO_LARGE |
val glGetError : unit -> gl_error
val glLineWidth : width:float -> unit
val glPointSize : size:float -> unit
type sprite_coord_origin =
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GL_LOWER_LEFT |
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GL_UPPER_LEFT |
type point_parameter =
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GL_POINT_SIZE_MIN of float |
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GL_POINT_SIZE_MAX of float |
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GL_POINT_FADE_THRESHOLD_SIZE of float |
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GL_POINT_DISTANCE_ATTENUATION of float * float * float |
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GL_POINT_SPRITE_COORD_ORIGIN of sprite_coord_origin |
val glPointParameter : point_parameter -> unit
val glDepthFunc : func:gl_func -> unit
val glAlphaFunc : func:gl_func -> ref:float -> unit
type hint_target =
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GL_FOG_HINT |
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GL_LINE_SMOOTH_HINT |
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GL_PERSPECTIVE_CORRECTION_HINT |
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GL_POINT_SMOOTH_HINT |
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GL_POLYGON_SMOOTH_HINT |
type hint_mode =
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GL_FASTEST |
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GL_NICEST |
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GL_DONT_CARE |
val glHint : target:hint_target -> mode:hint_mode -> unit
val glCullFace : mode:face_mode -> unit
module DrawBuffer: sig .. end
val glDrawBuffer : mode:DrawBuffer.draw_buffer_mode -> unit
module ReadBuffer: sig .. end
val glReadBuffer : mode:ReadBuffer.read_buffer_mode -> unit
module Sfactor: sig .. end
module Dfactor: sig .. end
val glBlendFunc : sfactor:Sfactor.blend_sfactor -> dfactor:Dfactor.blend_dfactor -> unit
type blend_mode =
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GL_FUNC_ADD |
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GL_FUNC_SUBTRACT |
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GL_FUNC_REVERSE_SUBTRACT |
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GL_MIN |
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GL_MAX |
val glBlendEquation : mode:blend_mode -> unit
module Op: sig .. end
val glLogicOp : opcode:Op.op_code -> unit
val glPolygonOffset : factor:float -> units:float -> unit
Textures
type texture_id = int
val glGenTextures : n:int -> texture_id array
doc on opengl.org
val glGenTexture : unit -> texture_id
module BindTex: sig .. end
val glBindTexture : target:BindTex.texture_binding -> texture:texture_id -> unit
val glBindTexture2D : texture:texture_id -> unit
equivalent to glBindTexture with parameter GL_TEXTURE_2D
val glDeleteTextures : textures:texture_id array -> unit
val glDeleteTexture : texture:texture_id -> unit
val glIsTexture : texture:texture_id -> bool
val glPrioritizeTextures : texture:texture_id array -> priority:float array -> unit
val glPrioritizeTexture : texture:texture_id -> priority:float -> unit
module TexEnv: sig .. end
val glTexEnv : TexEnv.texenv_target ->
TexEnv.texenv_pname -> TexEnv.texenv_param -> unit
module TexTarget: sig .. end
module InternalFormat: sig .. end
type pixel_data_format =
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GL_COLOR_INDEX |
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GL_RED |
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GL_GREEN |
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GL_BLUE |
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GL_ALPHA |
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GL_RGB |
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GL_RGBA |
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GL_LUMINANCE |
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GL_LUMINANCE_ALPHA |
type pixel_data_type =
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GL_UNSIGNED_BYTE |
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GL_BYTE |
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GL_BITMAP |
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GL_UNSIGNED_SHORT |
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GL_SHORT |
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GL_UNSIGNED_INT |
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GL_INT |
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GL_FLOAT |
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GL_UNSIGNED_BYTE_3_3_2 |
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GL_UNSIGNED_BYTE_2_3_3_REV |
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GL_UNSIGNED_SHORT_5_6_5 |
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GL_UNSIGNED_SHORT_5_6_5_REV |
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GL_UNSIGNED_SHORT_4_4_4_4 |
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GL_UNSIGNED_SHORT_4_4_4_4_REV |
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GL_UNSIGNED_SHORT_5_5_5_1 |
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GL_UNSIGNED_SHORT_1_5_5_5_REV |
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GL_UNSIGNED_INT_8_8_8_8 |
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GL_UNSIGNED_INT_8_8_8_8_REV |
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GL_UNSIGNED_INT_10_10_10_2 |
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GL_UNSIGNED_INT_2_10_10_10_REV |
type image_data = (int, Bigarray.int8_unsigned_elt, Bigarray.c_layout) Bigarray.Genarray.t
val glTexImage2D : target:TexTarget.target_2d ->
level:int ->
internal_format:InternalFormat.internal_format ->
width:int ->
height:int ->
border:int ->
format_:pixel_data_format ->
type_:pixel_data_type -> pixels:image_data -> unit
val glTexImage1D : target:TexTarget.target_1d ->
level:int ->
internal_format:InternalFormat.internal_format ->
width:int ->
border:int ->
format_:pixel_data_format ->
type_:pixel_data_type -> pixels:image_data -> unit
val glTexImage3D : target:TexTarget.target_3d ->
level:int ->
internal_format:InternalFormat.internal_format ->
width:int ->
height:int ->
depth:int ->
border:int ->
format_:pixel_data_format ->
type_:pixel_data_type -> pixels:image_data -> unit
val glTexCoord1 : s:float -> unit
val glTexCoord2 : s:float -> t:float -> unit
val glTexCoord3 : s:float -> t:float -> r:float -> unit
val glTexCoord4 : s:float -> t:float -> r:float -> q:float -> unit
val glTexCoord2v : v:float * float -> unit
val glTexCoord3v : v:float * float * float -> unit
val glTexCoord4v : v:float * float * float * float -> unit
module TexParam: sig .. end
val glTexParameter : target:TexParam.tex_param_target ->
pname:TexParam.tex_param_pname -> param:TexParam.tex_parameter -> unit
module CopyTex: sig .. end
val glCopyTexImage2D : target:CopyTex.copy_tex_target ->
level:int ->
internal_format:InternalFormat.internal_format ->
x:int -> y:int -> width:int -> height:int -> border:int -> unit
val glSampleCoverage : value:float -> invert:bool -> unit
Raster functions
type pixel_packing =
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GL_PACK_SWAP_BYTES |
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GL_PACK_LSB_FIRST |
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GL_PACK_ROW_LENGTH |
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GL_PACK_IMAGE_HEIGHT |
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GL_PACK_SKIP_PIXELS |
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GL_PACK_SKIP_ROWS |
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GL_PACK_SKIP_IMAGES |
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GL_PACK_ALIGNMENT |
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GL_UNPACK_SWAP_BYTES |
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GL_UNPACK_LSB_FIRST |
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GL_UNPACK_ROW_LENGTH |
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GL_UNPACK_IMAGE_HEIGHT |
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GL_UNPACK_SKIP_PIXELS |
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GL_UNPACK_SKIP_ROWS |
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GL_UNPACK_SKIP_IMAGES |
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GL_UNPACK_ALIGNMENT |
val glPixelStorei : pixel_packing:pixel_packing -> param:int -> unit
val glPixelZoom : xfactor:float -> yfactor:float -> unit
module Framebuffer: sig .. end
val glReadPixelsBA_unsafe : x:int ->
y:int ->
width:int ->
height:int ->
Framebuffer.pixel_buffer_format ->
Framebuffer.pixel_buffer_type -> image_data -> unit
val glReadPixelsBA : x:int ->
y:int ->
width:int ->
height:int ->
Framebuffer.pixel_buffer_format ->
Framebuffer.pixel_buffer_type -> image_data -> unit
same than glReadPixelsBA_unsafe but checks the size of the big-array
type get_string =
| |
GL_VENDOR |
| |
GL_RENDERER |
| |
GL_VERSION |
| |
GL_SHADING_LANGUAGE_VERSION |
| |
GL_EXTENSIONS |
val glGetString : name:get_string -> string
manual page
Evaluators
module Map1: sig .. end
val glMap1 : target:Map1.map1_target ->
u1:float -> u2:float -> stride:int -> order:int -> points:float array -> unit
module Map2: sig .. end
val glMap2 : target:Map2.map2_target ->
u1:float ->
u2:float ->
ustride:int ->
uorder:int ->
v1:float ->
v2:float ->
vstride:int -> vorder:int -> points:float array array array -> unit
val glEvalCoord1 : u:float -> unit
val glEvalCoord2 : u:float -> v:float -> unit
module EvalMesh1: sig .. end
module EvalMesh2: sig .. end
val glEvalMesh1 : mode:EvalMesh1.eval_mesh_1 -> i1:int -> i2:int -> unit
val glEvalMesh2 : mode:EvalMesh2.eval_mesh_2 -> i1:int -> i2:int -> j1:int -> j2:int -> unit
val glMapGrid1 : un:int -> u1:float -> u2:float -> unit
val glMapGrid2 : un:int -> u1:float -> u2:float -> vn:int -> v1:float -> v2:float -> unit
module Attrib: sig .. end
val glPushAttrib : attrib:Attrib.attrib_bit list -> unit
val glPopAttrib : unit -> unit
Display Lists
type list_mode =
| |
GL_COMPILE |
| |
GL_COMPILE_AND_EXECUTE |
val glNewList : gl_list:int -> mode:list_mode -> unit
val glEndList : unit -> unit
val glGenLists : range:int -> int
val glCallList : gl_list:int -> unit
val glCallLists : gl_lists:int array -> unit
val glDeleteLists : gl_list:int -> range:int -> unit
val glListBase : base:int -> unit
val glIsList : gl_list:int -> bool
val glGetListMode : unit -> list_mode
Picking
type render_mode =
| |
GL_RENDER |
| |
GL_SELECT |
| |
GL_FEEDBACK |
val glRenderMode : mode:render_mode -> int
val glInitNames : unit -> unit
val glLoadName : name:int -> unit
val glPushName : name:int -> unit
val glPopName : unit -> unit
type select_buffer
val new_select_buffer : buffer_size:int -> select_buffer
val free_select_buffer : select_buffer:select_buffer -> unit
val select_buffer_get : select_buffer:select_buffer -> index:int -> int
val glSelectBuffer : buffer_size:int -> select_buffer:select_buffer -> unit
val glSelectBufferBA : (nativeint, Bigarray.nativeint_elt, Bigarray.c_layout) Bigarray.Array1.t ->
unit
Fog
type fog_mode =
| |
GL_LINEAR |
| |
GL_EXP |
| |
GL_EXP2 |
type fog_coord_src =
| |
GL_FOG_COORD |
| |
GL_FRAGMENT_DEPTH |
type fog_param =
| |
GL_FOG_MODE of fog_mode |
| |
GL_FOG_DENSITY of float |
| |
GL_FOG_START of float |
| |
GL_FOG_END of float |
| |
GL_FOG_INDEX of float |
| |
GL_FOG_COLOR of (float * float * float * float) |
| |
GL_FOG_COORD_SRC of fog_coord_src |
val glFog : pname:fog_param -> unit
Gets
module Get: sig .. end
manual page
val glGetBoolean1 : Get.get_boolean_1 -> bool
val glGetBoolean4 : Get.get_boolean_4 -> bool
val glGetInteger4 : Get.get_integer_4 -> int * int * int * int
val glGetInteger1 : Get.get_integer_1 -> int
val glGetFloat4 : Get.get_float_4 -> float * float * float
val glGetFloat3 : Get.get_float_3 -> float * float * float
val glGetFloat2 : Get.get_float_2 -> float * float
val glGetFloat1 : Get.get_float_1 -> float
val glGetMatrix : Get.get_matrix -> float array array
val glGetMatrixFlat : Get.get_matrix -> float array
type tuple_params =
| |
P1 of float |
| |
P3 of float * float * float |
| |
P4 of float * float * float * float |
| |
PCC of color_control |
val glGetLight : light:gl_light -> pname:Get.get_light -> tuple_params
Multitexture
Multitexture Node,
ARB multitexture wiki
type texture_i =
| |
GL_TEXTURE0 |
| |
GL_TEXTURE1 |
| |
GL_TEXTURE2 |
| |
GL_TEXTURE3 |
| |
GL_TEXTURE4 |
| |
GL_TEXTURE5 |
| |
GL_TEXTURE6 |
| |
GL_TEXTURE7 |
| |
GL_TEXTURE8 |
| |
GL_TEXTURE9 |
| |
GL_TEXTURE10 |
| |
GL_TEXTURE11 |
| |
GL_TEXTURE12 |
| |
GL_TEXTURE13 |
| |
GL_TEXTURE14 |
| |
GL_TEXTURE15 |
| |
GL_TEXTURE16 |
| |
GL_TEXTURE17 |
| |
GL_TEXTURE18 |
| |
GL_TEXTURE19 |
| |
GL_TEXTURE20 |
| |
GL_TEXTURE21 |
| |
GL_TEXTURE22 |
| |
GL_TEXTURE23 |
| |
GL_TEXTURE24 |
| |
GL_TEXTURE25 |
| |
GL_TEXTURE26 |
| |
GL_TEXTURE27 |
| |
GL_TEXTURE28 |
| |
GL_TEXTURE29 |
| |
GL_TEXTURE30 |
| |
GL_TEXTURE31 |
val glActiveTexture : texture:texture_i -> unit
val glActiveTexturei : texture:int -> unit
glActiveTexturei i is equivalent to glActiveTexture GL_TEXTUREi
val glMultiTexCoord2 : texture:texture_i -> s:float -> t:float -> unit
val glMultiTexCoord2i : texture:int -> s:float -> t:float -> unit